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Sencity is a revolutionary convergence of interdisciplinary expertise dedicated to crafting immersive and unforgettable experiences. Our mission is to breathe life into public spaces by transforming them into dynamic environments teeming with interactive engagements. With roots firmly planted in Tokyo, Beijing, New York, and Sydney, our international reach has steadily expanded since our inception in 2016.
To date, we have successfully rolled out more than 100 distinctive projects on a global scale, introducing innovative, interactive public furniture that adds a vibrant pulse to urban landscapes. We pride ourselves on our diverse portfolio of collaborations, ranging from international airports and industry-leading corporations to large-scale theme parks and top-notch artists.
Our work extends beyond geographical boundaries, carving out a presence on a global scale. The journey of Sencity tells the story of blending art with technology, transforming the mundane into extraordinary, and reshaping the narrative of public spaces.
Our secret lies in the unique integration of various specializations, including video production, advanced lighting, interactive architecture, sound design, and special effects. This powerful blend empowers us to redefine how people interact with and perceive the urban environments they inhabit, generating a ripple effect that transcends borders and industries.

在英国Plymouth发表学术科研论文​

在英国Plymouth发表学术科研论文

Plymouth

Abstract

Advancements in information and communication technologies and the growing pressure on city infrastructures through mass urbanisation have led to a rise of ‘smart city’ initiatives. These initiatives typically aim to improve the efficiency and effectiveness of city infrastructures through large-scale, centrally controlled systems. In this paper we build on the call by scholars for alternative bottom-up strategies and the observation that hedonic qualities equally contribute to shaping the quality of life in cities. As a response, we investigate playful urban interfaces as tactical strategies for addressing urban challenges through playful interventions. Our investigation includes the review of previous works and research on playful urban experiences and the design and evaluation of TetraBIN – our own playful urban interface. We examine a gamification and game thinking for urban prototyping, making use of game mechanics to create playful interactions with everyday objects in the urban landscape. The evaluation of TetraBIN through two field studies revealed that playful urban interfaces have a positive impact on the general public’s experiences in urban environments. The paper further contextualises our intervention and the use of game mechanics within the discussion that has recently occurred in the media around the role of game play in cities. Our aim is to contribute to the design of future urban environments, reinforcing the important role of embedded digital technologies and intelligent infrastructure in shaping our urban environments.

TetraBIN科研论文发表

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